![My object turned black when I tried to attach the jaw. Are the normals flipped? How can I resolve this? : r/3dsmax My object turned black when I tried to attach the jaw. Are the normals flipped? How can I resolve this? : r/3dsmax](https://preview.redd.it/oh2i3x9e5dq31.png?auto=webp&s=63f59682cebcbac0b4d5cadddd23ce9ff7321685)
My object turned black when I tried to attach the jaw. Are the normals flipped? How can I resolve this? : r/3dsmax
The Sculpt plugin for 3ds Max has a few tools to fix flipped normals. The first option shows a cube with flipped faces and uses a unify to fix it. The...
![cycles render engine - Outline effect using flipped normals while keeping object underneath still lit normally? - Blender Stack Exchange cycles render engine - Outline effect using flipped normals while keeping object underneath still lit normally? - Blender Stack Exchange](https://i.stack.imgur.com/wS0Pz.jpg)
cycles render engine - Outline effect using flipped normals while keeping object underneath still lit normally? - Blender Stack Exchange
![Blender to gltf -> fliped normals only in some (mirrored) meshes - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Blender to gltf -> fliped normals only in some (mirrored) meshes - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://global.discourse-cdn.com/business7/uploads/babylonjs/original/3X/f/3/f30df7143c6f3e8f5378626bfe6ed1c538f1e1c4.jpeg)