![Microsoft Game Stack VRS update (Series X|S) - Doom Eternal, Gears 5 and UE5 - 33% boost to Nanite Performance - cut deferred lighting time in half - Gaming - XboxEra Microsoft Game Stack VRS update (Series X|S) - Doom Eternal, Gears 5 and UE5 - 33% boost to Nanite Performance - cut deferred lighting time in half - Gaming - XboxEra](https://forum.xboxera.com/uploads/default/original/3X/6/e/6e8473765ab305b8f2d02ac22873733cb6f87d8b.png)
Microsoft Game Stack VRS update (Series X|S) - Doom Eternal, Gears 5 and UE5 - 33% boost to Nanite Performance - cut deferred lighting time in half - Gaming - XboxEra
![Analysis - [NX Gamer] Dead Space Remake - PS5 VRS Update Patch tested on PS5, PC against old & new | Page 2 | NeoGAF Analysis - [NX Gamer] Dead Space Remake - PS5 VRS Update Patch tested on PS5, PC against old & new | Page 2 | NeoGAF](https://i.imgur.com/uDo7jPk.jpg)
Analysis - [NX Gamer] Dead Space Remake - PS5 VRS Update Patch tested on PS5, PC against old & new | Page 2 | NeoGAF
![Microsoft Game Stack VRS update (Series X|S) - Doom Eternal, Gears 5 and UE5 - 33% boost to Nanite Performance - cut deferred lighting time in half - Gaming - XboxEra Microsoft Game Stack VRS update (Series X|S) - Doom Eternal, Gears 5 and UE5 - 33% boost to Nanite Performance - cut deferred lighting time in half - Gaming - XboxEra](https://forum.xboxera.com/uploads/default/original/3X/8/5/85e871bc68f10ab872ab489ace443e958228b858.png)
Microsoft Game Stack VRS update (Series X|S) - Doom Eternal, Gears 5 and UE5 - 33% boost to Nanite Performance - cut deferred lighting time in half - Gaming - XboxEra
![Recently announced Variable Rate Shading or VRS could really help Anthem graphics performance : r/AnthemTheGame Recently announced Variable Rate Shading or VRS could really help Anthem graphics performance : r/AnthemTheGame](https://preview.redd.it/4mjbg4wnefn21.jpg?width=1200&format=pjpg&auto=webp&s=c6c256269f8ec79459e9158f19d3111ad4f630ce)
Recently announced Variable Rate Shading or VRS could really help Anthem graphics performance : r/AnthemTheGame
![Xbox Series X GPU Architecture Deep Dive: Ray-Tracing, Mesh Shading, Sampler Feedback and VRS | Hardware Times Xbox Series X GPU Architecture Deep Dive: Ray-Tracing, Mesh Shading, Sampler Feedback and VRS | Hardware Times](https://www.hardwaretimes.com/wp-content/uploads/2020/08/mU23LQCtEe9ePVZe3DpU7S-1920-80.jpg)